Události

„Události“ (translated as „Events“ in English) in computer science refers to occurrences or actions that can be detected, recognized, or responded to by a program or system. Events can originate from various sources, including user interactions (like mouse clicks, keyboard inputs), system changes (such as file modifications or network activity), or messages from other applications and services.

In event-driven programming, the flow of the program is primarily determined by events. A program may listen for specific events and execute corresponding event handlers, which are functions or methods designed to process such events. This paradigm is widely used in graphical user interfaces (GUIs), asynchronous programming, and in systems where real-time responses to user actions or system changes are critical.

Events often include relevant data related to the occurrence, such as the type of event, its source, and any additional information that can be used in the application’s logic. Event handling is a key aspect of designing interactive applications, allowing developers to create a dynamic and responsive user experience by reacting to inputs and changes in the environment.